<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7808178605694957409</id><updated>2012-02-16T02:52:26.094-08:00</updated><title type='text'>DM2122 Diploma in Digital Entertainment Technology</title><subtitle type='html'>Khairulizzat 071126W</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-6706054978762500854</id><published>2007-12-16T18:40:00.000-08:00</published><updated>2007-12-16T18:56:19.399-08:00</updated><title type='text'>CG_Assignment</title><content type='html'>When i start off this assigment i know excatly what i want to model. A plane! It sounded simple, thinking that it requires a few triangle. So i began my research to find apporiate blueprint. &lt;p&gt;&lt;/p&gt;That's when i found this. &lt;p&gt;&lt;/p&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/F-5_schem_.gif" border="0" /&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;The F-5 Freedom Fighter&lt;br /&gt;&lt;br /&gt;There's no way i can do this in actual detail so basically i do the rough shape out only.&lt;br /&gt;I started off with a pen a paper. I separate the plane into differnt sections. For example, the main body(the middle part), front side wing, tail wing etc. After seperating, i draw it out. At the same time i was already plotting the vertices. So when i came the school, all i had to do is copied it down into opengGL. Next is the matrix stack. Then i had my plane already. Afterwards i did the color. Which turned out like this. &lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/PlanePerspective.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So basically i spend time doing the animation, moving cameras and such afterwards.&lt;br /&gt;Bottom are just more screenshots at different angles.&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/PlaneBack.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/PlaneBottom.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/PlaneSide.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/PlaneTop.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-6706054978762500854?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/6706054978762500854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=6706054978762500854&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/6706054978762500854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/6706054978762500854'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_12_01_archive.html#6706054978762500854' title='CG_Assignment'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-5546415585187943696</id><published>2007-11-20T03:38:00.000-08:00</published><updated>2007-11-20T03:50:03.470-08:00</updated><title type='text'>Q&amp;A from Practical 3 &amp; 4</title><content type='html'>&lt;strong&gt;Practical 3&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Qn: Define a callback function.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans:The RenderScene() callback function is where all instructions on how to&lt;br /&gt;render (or draw) our scene are placed. When programming in GLUT and in many commercial game engines, remember that callback functions are an essential part of the programming style. It is a good way to hide the complicated inner workings of lower level subsystems and frees us to focus on the game logic at hand.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Qn: What color format are we using here (example 8bit, 16bits, 24bits,32bits)?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans: 24 Bits&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Qn: How much memory have we allocated?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans: 800x600x3bytes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Practical 4&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;1) OpenGL stores drawing information in the form of matrices. on the. Can you briefly describe what does MODEL VIEW matrix and the PROJECTION matrix does?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans: selecting the global matrix to be modified &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2)We can reset the matrix by loading an identity matrix on the top of the stack. What command is used to reset a matrix?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans: glLoadIdentity();&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3) Some parameters have to be set so that our eye can see in the 3D world. The human eye has a field of view approximately 100°. It also has an effectively infinite viewing distance. Which command is used to setup such parameters for the virtual eye?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ans: void gluLookAt( GLdouble eyex,    GLdouble eyey,    GLdouble eyez,&lt;br /&gt;                     GLdouble centerx, GLdouble centery, GLdouble centerz,&lt;br /&gt;                     GLdouble upx,     GLdouble upy,     GLdouble upz )&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-5546415585187943696?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/5546415585187943696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=5546415585187943696&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/5546415585187943696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/5546415585187943696'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_11_01_archive.html#5546415585187943696' title='Q&amp;A from Practical 3 &amp; 4'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-9147919861320575390</id><published>2007-11-20T03:29:00.000-08:00</published><updated>2007-11-20T03:35:35.303-08:00</updated><title type='text'>Computer Grapchis(CG_Camera)</title><content type='html'>Here I learn to look at an object in different view&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photobucket.com" target="_blank"&gt;&lt;img src="http://i235.photobucket.com/albums/ee40/skandrake/Cg_camerawithout_gluLookAt.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://photobucket.com" target="_blank"&gt;&lt;img src="http://i235.photobucket.com/albums/ee40/skandrake/CG_CameraAngle.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;Then learn to create a WireSphere&lt;br /&gt;&lt;a href="http://photobucket.com" target="_blank"&gt;&lt;img src="http://i235.photobucket.com/albums/ee40/skandrake/CG_CameraAngle_with_sphere.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-9147919861320575390?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/9147919861320575390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=9147919861320575390&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/9147919861320575390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/9147919861320575390'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_11_01_archive.html#9147919861320575390' title='Computer Grapchis(CG_Camera)'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-9215259711771727946</id><published>2007-10-31T19:47:00.001-07:00</published><updated>2007-10-31T20:37:09.972-07:00</updated><title type='text'>Computer Graphics (Shapes)</title><content type='html'>I learn new things in computer graphics which is making shapes. Basically it is plotting points on the screen. For example, the points (1,0) (3,0) (2,1). Once you ploted them the area inside is colored but you have to set the color before plotting. So I learn to make triangles, squares and much more. Either use 2 triangles to make a square or use a quads. With quads you can make many different shapes. Below are what i have make using many different things.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/ShapeswithCG.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Making a square was tricky at first because you have to plot in seqeunce from 1 side to another.&lt;br /&gt;For example&lt;br /&gt;&lt;br /&gt;glColor3f(0.5,0.1,0.9);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;(1)glVertex3f(-1,-1,0);&lt;br /&gt;(2)glVertex3f(1,-1,0);&lt;br /&gt;(3)glVertex3f(1,1,0);&lt;br /&gt;(4)glVertex3f(-1,1,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;You can't swap (2) with (3) or else the shape won't be a perfect square even though if you think about it, the points should make a sq but it dosen't work that way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-9215259711771727946?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/9215259711771727946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=9215259711771727946&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/9215259711771727946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/9215259711771727946'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_10_01_archive.html#9215259711771727946' title='Computer Graphics (Shapes)'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-2121538259829213794</id><published>2007-10-29T17:00:00.000-07:00</published><updated>2007-10-31T20:43:23.826-07:00</updated><title type='text'>Computer Graphics</title><content type='html'>&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/CG.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;This is what I have learnt during Computer Graphics module in my course. It is done using C++ with sine wave. It is quite fun to play around with the colours.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/CGMeltdown.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;This picture above is what they called Meltdown. Although in my case i change it a little to make it go from bottom to up. The original which is from top to bottom can be used to make it looked like blood is dripping downwards like is a gore/horror movies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall i find that learning Computer Graphics is getting interesting although i kinda hate doing C++ but since the lecturers were kind enough to give out the codes for us to play. It's kinda fun now.&lt;br /&gt;&lt;br /&gt;(Ignore the stupid face. Was fooling around with PixelPloting)&lt;br /&gt;(Here's another picture with the sinewave being 'twig' a little)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/TameperedCGSineWave.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-2121538259829213794?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/2121538259829213794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=2121538259829213794&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/2121538259829213794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/2121538259829213794'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_10_01_archive.html#2121538259829213794' title='Computer Graphics'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-5581177544905036608</id><published>2007-10-17T19:23:00.000-07:00</published><updated>2007-10-17T21:40:58.781-07:00</updated><title type='text'>Game Review</title><content type='html'>&lt;a href="http://photobucket.com/" target="_blank"&gt;&lt;img alt="Photo Sharing and Video Hosting at Photobucket" src="http://i235.photobucket.com/albums/ee40/skandrake/Scda_boxart.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Title of the Game:&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Splinter Cell: Double Agent&lt;br /&gt;&lt;span style="color:#000000;"&gt;Platform of Game&lt;/span&gt;: &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;PC Game&lt;br /&gt;&lt;span style="color:#000000;"&gt;Genre of Game&lt;/span&gt;: &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;3rd Person Stealth-based&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Developer&lt;/span&gt;: &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Ubisoft Shanghai (Version one), Ubisoft Montreal (Version two), &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Ubisoft Annec &amp;amp; Milan (Multiplayer &amp;amp; Challenge Mode)&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Product Model Year&lt;/span&gt;:&lt;br /&gt;November 2006&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Game Requirements&lt;/span&gt;:&lt;br /&gt;Intel Pentium 4 3.0 GHz or equivalent CPU, 1 GB RAM,&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;10 GB hard disk,DirectX 9.0c, Shader 3.0 enabled 128 MB video card&lt;/span&gt;&lt;span style="color:#3333ff;"&gt; (256 recommended)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Description of the game&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft. follows the character Sam Fisher, a "Splinter Cell" employed by a black-ops division of the National Security Agency, dubbed Third Echelon&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Game Play&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Single Player, Multiplayer&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Graphics:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Top notch. Very realistic. Need a REALLY good computer to be able to play without &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;flickering or lagging&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Sound:&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Best to use headsets so you can hear people footsteps or hear them talking. Smallest &lt;/span&gt;&lt;span style="color:#3333ff;"&gt;sounds &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;like stepping on a puddle can be heard either your own or theirs. Stealth is the&lt;/span&gt;&lt;span style="color:#3333ff;"&gt; key to the game so listen intensively&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="color:#000000;"&gt;Conclusion:&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;Overall it's a good game that requires you to be intensively aware of your &lt;/span&gt;&lt;span style="color:#3333ff;"&gt;surroundings and think twice about the actions you want to make. Each move &lt;/span&gt;&lt;span style="color:#3333ff;"&gt;will have it's consequences&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-5581177544905036608?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/5581177544905036608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=5581177544905036608&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/5581177544905036608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/5581177544905036608'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_10_01_archive.html#5581177544905036608' title='Game Review'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7808178605694957409.post-205882740375235452</id><published>2007-10-17T18:59:00.000-07:00</published><updated>2007-10-17T19:18:55.751-07:00</updated><title type='text'>Mathematics I Recap</title><content type='html'>&lt;a href="http://www.slh.k12.nj.us/School/Math/math.gif"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.slh.k12.nj.us/School/Math/math.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I don't remember much anything now. I need to do the actual work to refresh my memory. What i remember is matrix mostly. Vectors are what i'm not quite good at.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7808178605694957409-205882740375235452?l=skandrake.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skandrake.blogspot.com/feeds/205882740375235452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7808178605694957409&amp;postID=205882740375235452&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/205882740375235452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7808178605694957409/posts/default/205882740375235452'/><link rel='alternate' type='text/html' href='http://skandrake.blogspot.com/2007_10_01_archive.html#205882740375235452' title='Mathematics I Recap'/><author><name>Skandrake</name><uri>http://www.blogger.com/profile/01262039977048784763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp3.blogger.com/_ha-LxJf1u10/SCOhLKpe3LI/AAAAAAAAAE4/MJV5RN-FoWY/S220/DevilHiruma.jpg'/></author><thr:total>2</thr:total></entry></feed>
